Files
dingyuntian 9f20ef52d8 UI工具翻新
1. 增加UI工具
2. 增加设置页面
3. GameLoop更新
4. 导入ActionKit工具
2025-04-21 18:53:30 +08:00

49 lines
1.4 KiB
C#

using System.Collections.Generic;
using AibisDream;
using UnityEngine;
using TMPro; // 添加这个命名空间来使用TextMesh Pro的组件
public class EyeTargetDropdown : MonoBehaviour
{
public EyeSystem eyeManager;
private TMP_Dropdown dropdown; // 修改类型为TMP_Dropdown
private void Start()
{
dropdown = GetComponent<TMP_Dropdown>(); // 修改GetComponent调用来获取TMP_Dropdown
if (dropdown == null)
{
Debug.LogError("TMP_Dropdown component not found on the GameObject.");
return;
}
if (eyeManager == null)
{
Debug.LogError("EyeManager reference not set in the inspector.");
return;
}
dropdown.ClearOptions();
List<string> options = new List<string>();
foreach (EyeTarget target in eyeManager.Targets)
{
options.Add(target.name);
}
dropdown.AddOptions(options);
// 设置默认选项为第一项
dropdown.value = 0;
dropdown.RefreshShownValue(); // 确保TextMesh Pro下拉菜单显示更新
// 添加监听器,当选项改变时调用 SetTarget 方法
dropdown.onValueChanged.AddListener(delegate { OnDropdownChanged(dropdown.value); });
}
private void OnDropdownChanged(int index)
{
eyeManager.SetTarget(eyeManager.Targets[index]);
}
}