Files
2024-11-30 08:04:03 +08:00

22 lines
347 B
C#

using UnityEngine;
[System.Serializable]
public struct SerializableVector3
{
public float x;
public float y;
public float z;
public SerializableVector3(Vector3 vector)
{
x = vector.x;
y = vector.y;
z = vector.z;
}
public Vector3 ToVector3()
{
return new Vector3(x, y, z);
}
}