Files
2025-05-15 15:37:45 +08:00

34 lines
1.1 KiB
C#

using UnityEditor;
using UnityEngine;
// ScreenFx © NullTale - https://x.com/NullTale
namespace ScreenFx.Editor
{
[CustomPropertyDrawer(typeof(LayerAttribute))]
public class LayerDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
if (property.propertyType == SerializedPropertyType.Integer)
{
EditorGUI.BeginProperty(position, label, property);
var layerAttribute = attribute as LayerAttribute;
if (layerAttribute != null)
{
property.intValue = EditorGUI.LayerField(position, label, property.intValue);
}
else
{
EditorGUI.LabelField(position, label, "Use LayerAttribute with LayerDrawer");
}
EditorGUI.EndProperty();
}
else
{
EditorGUI.LabelField(position, label, "LayerDrawer supports only integer properties");
}
}
}
}