31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
using System.Linq;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
// ScreenFx © NullTale - https://x.com/NullTale
|
|
namespace ScreenFx.Editor
|
|
{
|
|
[CustomPropertyDrawer(typeof(InplaceFieldAttribute))]
|
|
public class InplaceFieldDrawer : PropertyDrawer
|
|
{
|
|
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
|
{
|
|
var pos = position;
|
|
pos.height = 0f;
|
|
|
|
var attr = ((InplaceFieldAttribute)attribute);
|
|
foreach (var propPath in attr.PropertyPath)
|
|
{
|
|
var prop = property.FindPropertyRelative(propPath);
|
|
pos.y += pos.height;
|
|
pos.height = EditorGUI.GetPropertyHeight(prop, true);
|
|
EditorGUI.PropertyField(pos, prop, true);
|
|
}
|
|
}
|
|
|
|
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
|
{
|
|
return ((InplaceFieldAttribute)attribute).PropertyPath.Sum(n => EditorGUI.GetPropertyHeight(property.FindPropertyRelative(n), true));
|
|
}
|
|
}
|
|
} |