34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.Events;
|
|
|
|
namespace MeadowGames.UINodeConnect4
|
|
{
|
|
public abstract class InputManager : MonoBehaviour
|
|
{
|
|
static InputManager _instance;
|
|
public static InputManager Instance
|
|
{
|
|
get
|
|
{
|
|
if (!_instance)
|
|
{
|
|
_instance = FindObjectOfType<InputManager>();
|
|
}
|
|
return _instance;
|
|
}
|
|
}
|
|
|
|
public abstract Vector3 ScreenPointerPosition { get; }
|
|
public abstract Vector3 GetCanvasPointerPosition(GraphManager graphManager);
|
|
public abstract bool PointerPress { get; }
|
|
public abstract bool Aux0KeyPress { get; }
|
|
public abstract void OnUpdate();
|
|
public abstract UnityEvent e_OnPointerDown { get; set; }
|
|
public abstract UnityEvent e_OnDrag { get; set; }
|
|
public abstract UnityEvent e_OnPointerUp { get; set; }
|
|
public abstract UnityEvent e_OnDelete { get; set; }
|
|
public abstract UnityEvent e_OnPointerHover { get; set; }
|
|
}
|
|
} |