36 lines
836 B
C#
36 lines
836 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace MeadowGames.UINodeConnect4.UICContextMenu
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{
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public class AddNodeButtonItem : ContextItem
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{
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Button _button;
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public Node node;
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public void AddNode()
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{
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Node newNode = ContextMenu.GraphManager.InstantiateNode(node, node.transform.position);
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ContextMenu.GraphManager.UnselectAllElements();
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newNode.Select();
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}
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protected override void Awake()
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{
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base.Awake();
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_button = GetComponent<Button>();
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}
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void OnEnable()
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{
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_button.onClick.AddListener(AddNode);
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}
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void OnDisable()
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{
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_button.onClick.RemoveAllListeners();
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}
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}
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} |