Files
2024-10-10 12:46:34 +08:00

36 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
using UnityEditorInternal;
namespace RainbowArt.CleanFlatUI
{
[CustomEditor(typeof(Switch))]
public class SwitchEditor : Editor
{
SerializedProperty isOn;
SerializedProperty animator;
SerializedProperty onValueChanged;
protected virtual void OnEnable()
{
isOn = serializedObject.FindProperty("isOn");
animator = serializedObject.FindProperty("animator");
onValueChanged = serializedObject.FindProperty("onValueChanged");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(isOn);
EditorGUILayout.PropertyField(animator);
EditorGUILayout.Space();
EditorGUILayout.PropertyField(onValueChanged);
serializedObject.ApplyModifiedProperties();
}
}
}