Files
2024-10-10 12:46:34 +08:00

28 lines
714 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
using UnityEditorInternal;
namespace RainbowArt.CleanFlatUI
{
[CustomEditor(typeof(PopupMenuLeftClick))]
public class PopupMenuLeftClickEditor : Editor
{
SerializedProperty popupMenu;
protected virtual void OnEnable()
{
popupMenu = serializedObject.FindProperty("popupMenu");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(popupMenu);
serializedObject.ApplyModifiedProperties();
}
}
}