Files
2024-10-10 12:46:34 +08:00

23 lines
586 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
namespace RainbowArt.CleanFlatUI
{
public class TransitionMultiDown : MonoBehaviour,IPointerDownHandler
{
[SerializeField]
Animator[] animators;
public void OnPointerDown(PointerEventData eventData)
{
for(int i = 0; i < animators.Length; i++)
{
Animator animator = animators[i];
animator.Play("Transition",0,0);
}
}
}
}