using UnityEngine; namespace AibisDream.Utility { public static class ConstRef { public const string QQURL = "https://qm.qq.com/cgi-bin/qm/qr?_wv=1027&k=XQFpOqRb1_zqkCdR2bLT3kHb11XzZ54T" + "&authKey=w8G8qxzecnATXDOec1Ybv8LA%2FTTN8gQkyegvbK%2FUZ9m90WxggTjXy2U6%2FJes" + "WJF3&noverify=0&group_code=325268983"; public const string BugSurveyURL = "https://wj.qq.com/s2/18309384/e356/"; public const string SurveyURL = "https://wj.qq.com/s2/15348910/3c8c/"; public static readonly string TestSaveFilePath = Application.streamingAssetsPath + "/TestSaveFiles"; #region 本地化索引 public const string UITextTable = "UIText"; public const string ActorNameTable = "ActorName"; #endregion #region 资产 public const string CutLinePrefabName = "CutLine"; #endregion #region 动画配置 public const float TweenEndY = -10; public const float FallSpeed = 10; #endregion } }