using UnityEngine; namespace AibisDream.FixSystem { public class OscilloscopeSystem : MonoBehaviour { #region 组件索引 private OscilloscopeViewer _oscilloscopeViewer; private BodyModuleSystem _bodyModuleSystem; #endregion public void InitComponentRefs() { _oscilloscopeViewer = transform.Find("Oscilloscope Viewer").GetComponent(); } public void DeepIn() { // 插线系统不正常就返回 if (!_bodyModuleSystem.IsPlugInSocket()) { _oscilloscopeViewer.ShowScreenMessage("未插入任何目标模块"); return; } // } } }