using AibisDream.FixSystem; using AibisDream.Framework; using Cinemachine; using UnityEngine; namespace AibisDream { public class ClinicSystem : MonoBehaviour { [HideInInspector] public BubbleSlotGroup bubbleSlotGroup; private void Awake() { FixSystemCenter.SystemDic.Register(this); bubbleSlotGroup = transform.Find("Bubble Slot Group").GetComponent(); // 注册Camera var clinicCam = transform.Find("Clinic Camera").GetComponent(); CameraKit.Instance.RegisterCamera(CameraEnum.Clinic, clinicCam); } private void OnDestroy() { FixSystemCenter.SystemDic.Unregister(); CameraKit.Instance.UnRegisterCamera(CameraEnum.Clinic); } } }