using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEditor; using UnityEditorInternal; namespace RainbowArt.CleanFlatUI { [CustomEditor(typeof(Toast))] public class ToastEditor : Editor { SerializedProperty icon; SerializedProperty title; SerializedProperty description; SerializedProperty animator; SerializedProperty showTime; SerializedProperty origin; SerializedProperty offsetX; SerializedProperty offsetY; protected virtual void OnEnable() { icon = serializedObject.FindProperty("icon"); title = serializedObject.FindProperty("title"); description = serializedObject.FindProperty("description"); animator = serializedObject.FindProperty("animator"); showTime = serializedObject.FindProperty("showTime"); origin = serializedObject.FindProperty("origin"); offsetX = serializedObject.FindProperty("offsetX"); offsetY = serializedObject.FindProperty("offsetY"); } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(icon); EditorGUILayout.PropertyField(title); EditorGUILayout.PropertyField(description); EditorGUILayout.PropertyField(animator); EditorGUILayout.PropertyField(showTime); EditorGUILayout.PropertyField(origin); EditorGUILayout.PropertyField(offsetX); EditorGUILayout.PropertyField(offsetY); serializedObject.ApplyModifiedProperties(); } } }