using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEditor; using UnityEditorInternal; namespace RainbowArt.CleanFlatUI { [CustomEditor(typeof(InputFieldTransitionSpecial))] public class InputFieldTransitionSpecialEditor : Editor { SerializedProperty inputField; SerializedProperty animator; protected virtual void OnEnable() { inputField = serializedObject.FindProperty("inputField"); animator = serializedObject.FindProperty("animator"); } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(inputField); EditorGUILayout.PropertyField(animator); serializedObject.ApplyModifiedProperties(); } } }