using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; namespace RainbowArt.CleanFlatUI { public class TransitionDown : MonoBehaviour,IPointerDownHandler { [SerializeField] Animator animator; public void OnPointerDown(PointerEventData eventData) { animator.Play("Transition",0,0); } } }