using System.Collections; using UnityEngine; namespace AibisDream { public interface IFadeObject { public void FadeIn(float duration); public void FadeOut(float duration); public IEnumerator FadeInSync(float duration); public IEnumerator FadeOutSync(float duration); public void Show(); public void Hide(); public IEnumerator MoveTo(Vector3 targetPos, float duration); public void SwitchImage(string imagePath); } }