using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEditor; using UnityEditorInternal; namespace RainbowArt.CleanFlatUI { [CustomEditor(typeof(TransitionMultiClick))] public class TransitionMultiClickEditor : Editor { SerializedProperty animators; protected virtual void OnEnable() { animators = serializedObject.FindProperty("animators"); } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(animators); serializedObject.ApplyModifiedProperties(); } } }