using UnityEngine; using System.Collections; using RainbowArt.CleanFlatUI; using UnityEngine.UI; using TMPro; using AibisDream; public class OscilloscopeController : MonoBehaviour { public WaveformVisualizer waveformVisualizer; public LineRenderer scanLine; //public SliderCircular phaseSlider; public Slider phaseSlider; public SliderCircular checkLine; public Button DeepInButton; private float phaseShiftMax = Mathf.PI * 1.5f; private Plug plug; private EyeTransitionManager transitionManager; private bool setInitSliderValue = false; private float scanSpeed = 2f; public TMP_Text screenText; private Socket currentSocket; void Start() { scanLine.startWidth = 0.05f; scanLine.endWidth = 0.05f; scanLine.gameObject.SetActive(false); transitionManager = FindObjectOfType(); plug = FindObjectOfType(); DeepInButton.GetComponent