using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AddressableAssets; using Yarn.Unity; namespace AibisDream { [CreateAssetMenu(menuName = "Game Scene/TalkSceneSO")] public class TalkSceneSO : ScriptableObject { public TalkSceneSO nextScene; public YarnProject yarnProject; public bool isEndOfDay; } }