using UnityEngine; using System.Collections.Generic; using System.Collections; using RainbowArt.CleanFlatUI; using UnityEngine.UI; using System.Text.RegularExpressions; using DG.Tweening; using TMPro; using UnityEditor.Localization.Plugins.XLIFF.V20; using AibisDream; using Yarn.Unity; public class OscilloscopeController : MonoBehaviour { public WaveformVisualizer waveformVisualizer; public LineRenderer scanLine; //public SliderCircular phaseSlider; public Slider phaseSlider; public SliderCircular checkLine; public Button DeepInButton; private float phaseShiftMax = Mathf.PI*1.5f; private Plug plug; private EyeTransitionManager transitionManager; private bool setInitSliderValue=false; private float scanSpeed=2f; public TMP_Text screenText; private Socket currentSocket; private int heatNum=0; void Start() { heatNum=0; scanLine.startWidth=0.05f; scanLine.endWidth=0.05f; scanLine.gameObject.SetActive(false); transitionManager = FindObjectOfType(); plug = FindObjectOfType(); DeepInButton.GetComponent