using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Yarn.Unity; namespace AibisDream { public class DialogController : Singleton { private DialogueRunner dialogueRunner; private Dictionary> commandMap; public bool quickRunMode; private void Start() { dialogueRunner = GetComponentInChildren(); } /// /// 开启对话 /// /// Yarn组 public void StartDialog(YarnProject yarnProject) { dialogueRunner.SetProject(yarnProject); dialogueRunner.StartDialogue("Start"); } /// /// 调用命令 /// /// 命令名 /// 选项 public void InvokeOptionCommand(string commandName, YarnOption[] options) { if (commandName == null) { Debug.Log("命令名为空"); return; } if (commandMap.TryGetValue(commandName, out var action)) { action(options); } else { Debug.LogWarning($"命令 {commandName} 不存在"); } } /// /// 注册命令 /// /// 命令名称 /// 注册名称 public void RegisterOptionCommand(string commandName, Action commandAction) { if (commandMap.ContainsKey(commandName)) { Debug.Log($"命令 {commandName} 已经存在,将被替换"); } commandMap[commandName] = commandAction; } /// /// 移除命令 /// /// 命令名称 public void RemoveOptionCommand(string commandName) { if (commandMap.ContainsKey(commandName)) { commandMap.Remove(commandName); } else { Debug.Log($"命令 {commandName} 不存在"); } } #region 命令名 [YarnCommand("switch_tv")] public static void SwitchTV(string picName) { MainUIController.Instance.SwitchTV(picName); } [YarnCommand("indoor")] public static void Indoor(float duration = 1) { MainUIController.Instance.TVFadeOut(duration); } [YarnCommand("character_into")] public static void CharacterInto(string picName) { Debug.Log($"character_into {picName}"); } [YarnCommand("character_moveto_fix")] public static void CharacterMoveToFix() { Debug.Log("character_moveto_fix"); } [YarnCommand("cover")] public static void Cover() { Debug.Log("Cover"); } [YarnCommand("load_scene")] public static IEnumerator LoadScene(string sceneName, float duration = 1) { HideDialog(); yield return MainUIController.Instance.FadeInSync(duration); yield return SceneLoader.Instance.LoadSceneAsync(sceneName); yield return MainUIController.Instance.FadeOutSync(duration); } [YarnCommand("unload_scene")] public static IEnumerator UnloadScene(string sceneName) { yield return SceneLoader.Instance.UnloadSceneAsync(sceneName); } [YarnCommand("init_fix")] public static void InitFix() { } [YarnCommand("hide_dialog")] public static void HideDialog() { DialogUiViewer.Instance.HideDialog(); } [YarnCommand("fade_in")] public static IEnumerator FadeIn(float duration = 1) { return MainUIController.Instance.FadeInSync(duration); } [YarnCommand("fade_out")] public static IEnumerator FadeOut(float duration = 1) { return MainUIController.Instance.FadeOutSync(duration); } #endregion } }