using System; using System.Drawing; using DG.Tweening.Plugins.Core.PathCore; using UnityEngine; namespace AibisDream.FixSystem { [RequireComponent(typeof(LineRenderer))] public class Cable : MonoBehaviour { private Transform _start; private Transform _end; private LineRenderer _lineRenderer; private Vector3[] _points; private CableSystem _cableSystem; [SerializeField] private CableConfig config = CableConfig.GeneDefaultConfig(); private void Start() { InitComponentRefs(); InitPoints(); } private void InitComponentRefs() { _cableSystem = transform.parent.GetComponent(); _lineRenderer = GetComponent(); _lineRenderer.positionCount = config.resolution; // 连线起止点 _start = _cableSystem.CableRootPos; _end = _cableSystem.PlugRef.transform; } private void InitPoints() { _points = new Vector3[config.resolution]; for (int i = 0; i < config.resolution; i++) { float t = i / (float)(config.resolution - 1); _points[i] = Vector3.Lerp(_start.position, _end.position, t); } } private void FixedUpdate() { DrawLine(); } void DrawLine() { var points = UpdateRope(); for (int i = 0; i < config.resolution; i++) { _lineRenderer.SetPosition(i, points[i] + Vector3.forward * -.3f); } } Vector3[] UpdateRope() { float t = Mathf.InverseLerp(config.dstMin, config.dstMax, (_start.position - _end.position).magnitude); float F = Mathf.Lerp(config.forceMin, config.forceMax, t); _points[0] = _start.position; _points[^1] = _end.position; for (int ik = 0; ik < config.k; ik++) { for (int i = 1; i < _points.Length - 1; i++) { Vector3 offsetPrev = _points[i - 1] - _points[i]; Vector3 offsetNext = _points[i + 1] - _points[i]; Vector3 velocity = offsetPrev.normalized * (offsetPrev.magnitude * F) + offsetNext.normalized * (offsetNext.magnitude * F); _points[i] += velocity * Time.deltaTime / config.k; } for (int i = 1; i < _points.Length - 1; i++) { _points[i] += Vector3.down * (9.8f * Time.deltaTime) / config.k; } } return _points; } /// /// 为线缆设置末端点 /// /// 末端点 public void SetEndPos(Transform endPos) { _end = endPos; } public Vector3 GetDirection() { return _points[^1]-_points[_points.Length-1]; } } [Serializable] public struct CableConfig { public int resolution; public float dstMin; public float dstMax; public float forceMin; public float forceMax; public int k; public static CableConfig GeneDefaultConfig() { return new CableConfig { resolution = 10, dstMin = 0.1f, dstMax = 1.0f, forceMin = 0.1f, forceMax = 150f, k = 10 }; } } }