using UnityEngine; public class TargetPointData : MonoBehaviour { public WaveformType waveformType = WaveformType.Sine; // 正常波形类型 public bool isCorrect = true; // 是否为正确模块 public WaveformType errorWaveformType = WaveformType.Spike; // 错误波形类型(如果有错误) [HideInInspector] public int randomShift; void Start() { randomShift=Random.Range(2, 6); } }