using System; using AibisDream.Framework; using AibisDream.Utility; using UnityEngine; using Yarn.Unity; namespace AibisDream { public class LineView : DialogueViewBase { // 进入指令选项模式 private bool _isInCommand; public override void RunLine(LocalizedLine dialogueLine, Action onDialogueLineFinished) { _isInCommand = dialogueLine.Text.HasCommandAttr(); if (_isInCommand) { DialogCanvasManager.GetCurView().HideDialog(); base.RunLine(dialogueLine, onDialogueLineFinished); return; } EnumEventSystem.Global.Send(DialogEventEnum.LineStart, DialogLine.GetLine(dialogueLine)); Action jumpVoice = SkipVoice; HandleLineOutput(dialogueLine, jumpVoice, onDialogueLineFinished); HandleVoiceOutput(dialogueLine); if (DialogController.Instance.quickRunMode) { onDialogueLineFinished.Invoke(); } } private void HandleLineOutput(LocalizedLine dialogueLine, Action onTextShowed, Action onDialogueLineFinished) { DialogCanvasManager.GetCurView().ShowLine(dialogueLine.TextWithoutCharacterName.Text, dialogueLine.GetCharacterVo(), onDialogueLineFinished, onTextShowed, dialogueLine.IsAutoSkipLine()); } private void HandleVoiceOutput(LocalizedLine dialogueLine) { // 播放语音 var voicePath = dialogueLine.GetCharacterVo().voicePath; if (!string.IsNullOrWhiteSpace(voicePath)) { AudioManager.Instance.RandomPlayVoice(voicePath); } } private void SkipVoice() { AudioManager.Instance.StopVoice(); } public override void RunOptions(DialogueOption[] dialogueOptions, Action onOptionSelected) { if (_isInCommand) { DialogCanvasManager.GetCurView().HideDialog(); base.RunOptions(dialogueOptions, onOptionSelected); return; } EnumEventSystem.Global.Send(DialogEventEnum.OptionShow); var options = DialogOption.GeneOptions(dialogueOptions, onOptionSelected); DialogCanvasManager.GetCurView().ShowOptions(options); } } }