using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; using UnityEngine.EventSystems; using TMPro; /* //Set properties in C# example codes. using RainbowArt.CleanFlatUI; public class ModalWindowDemo : MonoBehaviour { //The ModalWindow Component. public ModalWindow m_ModalWindow; void Start() { //Add OnConfirm event listener. m_ModalWindow.OnConfirm.AddListener(ModalWindowConfirm); //Add OnCancel event listener. m_ModalWindow.OnCancel.AddListener(ModalWindowCancel); //Set the description. m_ModalWindow.DescriptionValue = "ModalWindow Demo."; //Show Modal Window. m_ModalWindow.ShowModalWindow(); } void ModalWindowConfirm() { Debug.Log("ModalWindowConfirm"); } void ModalWindowCancel() { Debug.Log("ModalWindowCancel"); } } */ namespace RainbowArt.CleanFlatUI { public class ModalWindow : MonoBehaviour { [SerializeField] Image iconTitle; [SerializeField] Image image; [SerializeField] TextMeshProUGUI title; [SerializeField] Button buttonClose; [SerializeField] Button buttonConfirm; [SerializeField] Button buttonCancel; [SerializeField] Animator animator; [SerializeField] TextMeshProUGUI description; [Serializable] public class ModalWindowEvent : UnityEvent{ } [SerializeField] ModalWindowEvent onConfirm = new ModalWindowEvent(); [SerializeField] ModalWindowEvent onCancel = new ModalWindowEvent(); IEnumerator diableCoroutine; float disableTime = 0.5f; public bool IsConfirmButtonActive { set { buttonConfirm.gameObject.SetActive(value); } } public string DescriptionValue { get { if(description != null) { return description.text; } return ""; } set { if(description != null) { description.text = value; } } } public string TitleValue { get { if(title != null) { return title.text; } return ""; } set { if(title != null) { title.text = value; } } } public Sprite IconValue { get { if(iconTitle != null) { return iconTitle.sprite; } return null; } set { if(iconTitle != null) { if(value != null) { iconTitle.gameObject.SetActive(true); iconTitle.sprite = value; } else { iconTitle.gameObject.SetActive(false); iconTitle.sprite = null; } } } } public Sprite ImageValue { get { if(image != null) { return image.sprite; } return null; } set { if(image != null) { if(value != null) { image.gameObject.SetActive(true); image.sprite = value; } else { image.gameObject.SetActive(false); image.sprite = null; } } } } public ModalWindowEvent OnConfirm { get => onConfirm; set { onConfirm = value; } } public ModalWindowEvent OnCancel { get => onCancel; set { onCancel = value; } } public void ShowModalWindow() { gameObject.SetActive(true); InitButtons(); InitAnimation(); PlayAnimation(true); } public void HideModalWindow() { PlayAnimation(false); if(animator != null) { if(diableCoroutine != null) { StopCoroutine(diableCoroutine); diableCoroutine = null; } diableCoroutine = DisableTransition(); StartCoroutine(diableCoroutine); } else { gameObject.SetActive(false); } } IEnumerator DisableTransition() { yield return new WaitForSeconds(disableTime); gameObject.SetActive(false); } void InitButtons() { if(buttonClose != null) { buttonClose.onClick.RemoveAllListeners(); buttonClose.onClick.AddListener(OnCloseClick); } if(buttonConfirm != null) { buttonConfirm.onClick.RemoveAllListeners(); buttonConfirm.onClick.AddListener(OnConfirmClick); } if(buttonCancel != null) { buttonCancel.onClick.RemoveAllListeners(); buttonCancel.onClick.AddListener(OnCancelClick); } } void OnCloseClick() { OnCancelClick(); } void OnCancelClick() { HideModalWindow(); onCancel.Invoke(); } void OnConfirmClick() { HideModalWindow(); onConfirm.Invoke(); } void InitAnimation() { if(animator != null) { animator.enabled = false; animator.gameObject.transform.localScale = Vector3.one; animator.gameObject.transform.localEulerAngles = Vector3.zero; } } void PlayAnimation(bool bShow) { if(animator != null) { if(animator.enabled == false) { animator.enabled = true; } if(bShow) { animator.Play("In",0,0); } else { animator.Play("Out",0,0); } } } } }