using System; using System.Collections; using AibisDream.Framework; using AibisDream.Kit; using AibisDream.UI; using UnityEngine; namespace AibisDream.FixSystem { public class FixStateMachine { public FixState CurState => _curState.GetState; private IState _curState; private StateMachine _stateMachine; private FixSystemData _data; public FixStateMachine(FixSystemData data) { _data = data; _stateMachine = new StateMachine(CreateState); _stateMachine.OnStateSwitch += state => EnumEventSystem.Global.Send(EventEnum.FixStateSwitch, state); } public IEnumerator Init(FixState initState) { _data.curState = initState; _data.args = ""; yield return _stateMachine.Init(initState); } public IEnumerator SwitchState(FixState nextState, string args = "") { _data.curState = nextState; _data.args = args; yield return _stateMachine.SwitchState(nextState, args); } public IEnumerator QuitState() { _data.curState = FixState.Default; yield return _stateMachine.QuitState(); } private static IState CreateState(FixState nextState, string args) { IState res = nextState switch { FixState.Clinic => new ClinicState(), FixState.BodyModule => new BodyModuleState(), FixState.Memory => new MemoryState(), FixState.Eye => new EyeState(), FixState.UF => new UfState(), FixState.Expression => new ExpressionState(), FixState.Emo => new EmoState(), FixState.Op => new OpState(), FixState.EmoCut => new EmoCutState(), FixState.MemoryCut => new MemoryCutState(), FixState.LogicCut => new LogicCutState(), FixState.Dream => new DreamState(), FixState.AnalysisMode => new AnalysisModeState(), FixState.BlockPuzzle => new BlockPuzzleState(), _ => new DefaultState() }; res.SetArgs(args); return res; } } public enum FixState { Default, Clinic, BodyModule, Memory, Eye, UF, Expression, Engine, Gear, Emo, Op, EmoCut, MemoryCut, LogicCut, Dream, AnalysisMode, BlockPuzzle } public struct DefaultState : IState { public FixState GetState => FixState.Default; public IEnumerator Enter() { yield break; } public IEnumerator Exit() { yield break; } } public struct ClinicState : IState { public FixState GetState => FixState.Clinic; public void SetArgs(string args) { // 无 } public IEnumerator Enter() { // 切换相机 yield return CameraKit.Instance.SwitchCamera(CameraEnum.Clinic); // 注册对话气泡 var clinicSystem = FixSystemCenter.SystemDic.Get(); var data = clinicSystem.bubbleSlotGroup.CollectData(); DialogUIManager.Instance.LoadBubbles(data); } public IEnumerator Exit() { // 无 yield break; } } public struct BodyModuleState : IState { private string _args; public FixState GetState => FixState.BodyModule; public void SetArgs(string args) { // 设置参数 _args = args; } public IEnumerator Enter() { var bodyModuleSystem = FixSystemCenter.SystemDic.Get(); var cablePanel = FixPanelSystem.GetRepairPanel(); // 拔出插头 // 切换Body或Head if (Enum.TryParse(_args, out var moduleState)) { bodyModuleSystem.SwitchModuleGroup(moduleState); } if (cablePanel != null && !cablePanel.IsSystemOn()) { // 切换相机 yield return CameraKit.Instance.SwitchCamera(CameraEnum.BodyModuleCenter); yield return UIManager.Instance.GetPanel().FadeOutAsync(0.5f); yield return new WaitForSeconds(0.5f); yield return CameraKit.Instance.SwitchCamera(CameraEnum.BodyModule); yield return cablePanel.StartSystem(); } else { FixPanelSystem.GetRepairPanel().ResetPlug(); yield return CameraKit.Instance.SwitchCamera(CameraEnum.BodyModule); } // 加载气泡 var data = FixPanelSystem.Instance.BubbleSlotGroup.CollectData(); DialogUIManager.Instance.LoadBubbles(data); // 开启交互 bodyModuleSystem.EnableSystem(); } public IEnumerator Exit() { var bodyModuleSystem = FixSystemCenter.SystemDic.Get(); // 拔出插头 FixPanelSystem.GetRepairPanel().ResetPlug(); // 关闭交互 bodyModuleSystem.DisableSystem(); yield break; } } public struct UfState : IState { public FixState GetState => FixState.UF; public void SetArgs(string args) { } public IEnumerator Enter() { var ufSystem = FixSystemCenter.SystemDic.Get(); var eyeSystem = FixSystemCenter.SystemDic.Get(); // 先切BodyModule if (!CameraKit.Instance.EqualToCameraState(CameraEnum.BodyModule)) { yield return CameraKit.Instance.SwitchCamera(CameraEnum.BodyModule); } // 插头回到初始插孔 FixPanelSystem.GetRepairPanel().ResetPlug(); // 切换相机 yield return CameraKit.Instance.SwitchCamera(CameraEnum.UF); yield return UIManager.Instance.GetPanel().FadeInAsync(0.5f); ufSystem.OpenUFView(); yield return CameraKit.Instance.SwitchCamera(CameraEnum.EyeDeep); eyeSystem.OnEnter(); yield return UIManager.Instance.GetPanel().FadeOutAsync(0.5f); var data = eyeSystem.bubbleSlotGroup.CollectData(); DialogUIManager.Instance.LoadBubbles(data); } public IEnumerator Exit() { float duration = 0.5f; var ufSystem = FixSystemCenter.SystemDic.Get(); var eyeSystem = FixSystemCenter.SystemDic.Get(); yield return UIManager.Instance.GetPanel().FadeInAsync(duration); eyeSystem.OnExit(); ufSystem.CloseUFView(); yield return CameraKit.Instance.SwitchCamera(CameraEnum.UF); yield return UIManager.Instance.GetPanel().FadeOutAsync(duration); } } public struct EyeState : IState { public FixState GetState => FixState.Eye; public void SetArgs(string args) { } public IEnumerator Enter() { var bodyModuleSystem = FixSystemCenter.SystemDic.Get(); bodyModuleSystem.SwitchModuleGroup(ModuleState.Head); var eyeSystem = FixSystemCenter.SystemDic.Get(); // 先切BodyModule if (!CameraKit.Instance.EqualToCameraState(CameraEnum.BodyModule)) { yield return CameraKit.Instance.SwitchCamera(CameraEnum.BodyModule); } //打开盖子 SpriteRenderer sp = bodyModuleSystem.FindBodyModuleByName("Eye").transform.Find("Cover") .GetComponent(); sp.sprite = Resources.Load("Art/Fix/Peipei/Eye/视觉模块盖子打开A"); AudioManager.Instance.PlaySfx("event:/ActionFB/eye_open"); yield return new WaitForSeconds(0.1f); sp.sprite = Resources.Load("Art/Fix/Peipei/Eye/视觉模块盖子打开B"); // 插头回到初始插孔 FixPanelSystem.GetRepairPanel().ResetPlug(); // 切换相机 yield return CameraKit.Instance.SwitchCamera(CameraEnum.Eye); yield return UIManager.Instance.GetPanel().FadeInAsync(0.5f); yield return CameraKit.Instance.SwitchCamera(CameraEnum.EyeDeep); eyeSystem.OnEnter(); yield return UIManager.Instance.GetPanel().FadeOutAsync(0.5f); var data = eyeSystem.bubbleSlotGroup.CollectData(); DialogUIManager.Instance.LoadBubbles(data); } public IEnumerator Exit() { var bodyModuleSystem = FixSystemCenter.SystemDic.Get(); float duration = 0.5f; var eyeSystem = FixSystemCenter.SystemDic.Get(); yield return UIManager.Instance.GetPanel().FadeInAsync(duration); yield return CameraKit.Instance.SwitchCamera(CameraEnum.Eye); eyeSystem.OnExit(); yield return new WaitForSeconds(0.1f); yield return UIManager.Instance.GetPanel().FadeOutAsync(duration); //关上 SpriteRenderer sp = bodyModuleSystem.FindBodyModuleByName("Eye").transform.Find("Cover") .GetComponent(); sp.sprite = Resources.Load("Art/Fix/Peipei/Eye/视觉模块盖子打开A"); AudioManager.Instance.PlaySfx("event:/ActionFB/eye_close"); yield return new WaitForSeconds(0.1f); sp.sprite = Resources.Load("Art/Fix/Peipei/Eye/视觉模块盖子关闭"); yield return new WaitForSeconds(0.5f); } } public struct MemoryState : IState { public FixState GetState => FixState.Memory; public void SetArgs(string args) { } public IEnumerator Enter() { float duration = 0.5f; var bodyModuleSystem = FixSystemCenter.SystemDic.Get(); var memorySystem = FixSystemCenter.SystemDic.Get(); // 先切BodyModule if (!CameraKit.Instance.EqualToCameraState(CameraEnum.BodyModule)) { yield return CameraKit.Instance.SwitchCamera(CameraEnum.BodyModule); } yield return memorySystem.DropMemoryProjector(); // 插头回到初始插孔 FixPanelSystem.GetRepairPanel().ResetPlug(); // 相机聚焦到目标位 yield return CameraKit.Instance.SwitchCamera(CameraEnum.Memory); yield return UIManager.Instance.GetPanel().FadeInAsync(duration); memorySystem.OnEnter(); yield return UIManager.Instance.GetPanel().FadeOutAsync(duration); var data = memorySystem.bubbleSlotGroup.CollectData(); DialogUIManager.Instance.LoadBubbles(data); } public IEnumerator Exit() { float duration = 0.5f; var memorySystem = FixSystemCenter.SystemDic.Get(); yield return UIManager.Instance.GetPanel().FadeInAsync(duration); memorySystem.OnExit(); memorySystem.CloseMemoryView(); yield return UIManager.Instance.GetPanel().FadeOutAsync(duration); yield return CameraKit.Instance.SwitchCamera(CameraEnum.BodyModule); memorySystem.PullMemoryProjector(); } } public struct ExpressionState : IState { public FixState GetState => FixState.Expression; public void SetArgs(string args) { // 无 } public IEnumerator Enter() { // 获取表达系统 var expressionManager = FixSystemCenter.SystemDic.Get(); // 先切 BodyModule(如果需要) if (!CameraKit.Instance.EqualToCameraState(CameraEnum.BodyModule)) { var bodyModule = FixSystemCenter.SystemDic.Get(); bodyModule.SwitchModuleGroup(ModuleState.Head); yield return CameraKit.Instance.SwitchCamera(CameraEnum.BodyModule); } // 开启表达系统视图(无参数版本,使用默认配置) expressionManager.OpenView(); // 切换到表达相机 yield return CameraKit.Instance.SwitchCamera(CameraEnum.Expression); yield return UIManager.Instance.GetPanel().FadeInAsync(0.5f); // 切换到深度表达相机 yield return CameraKit.Instance.SwitchCamera(CameraEnum.ExpressionDeep); yield return UIManager.Instance.GetPanel().FadeOutAsync(0.5f); } public IEnumerator Exit() { var expressionManager = FixSystemCenter.SystemDic.Get(); var bodyModuleSystem = FixSystemCenter.SystemDic.Get(); // 重置身体模块 FixPanelSystem.GetRepairPanel().ResetPlug(); // 关闭表达系统视图 expressionManager.CloseView(); yield break; } } public struct EmoState : IState { public FixState GetState => FixState.Emo; public void SetArgs(string args) { } public IEnumerator Enter() { var emoManager = FixSystemCenter.SystemDic.Get(); if (!CameraKit.Instance.EqualToCameraState(CameraEnum.BodyModule)) { var bodyModule = FixSystemCenter.SystemDic.Get(); bodyModule.SwitchModuleGroup(ModuleState.Head); yield return CameraKit.Instance.SwitchCamera(CameraEnum.BodyModule); } yield return CameraKit.Instance.SwitchCamera(CameraEnum.Emo); yield return UIManager.Instance.GetPanel().FadeInAsync(0.5f); //emoManager.OpenView(); yield return CameraKit.Instance.SwitchCamera(CameraEnum.EmoDeep); yield return UIManager.Instance.GetPanel().FadeOutAsync(0.5f); } public IEnumerator Exit() { FixPanelSystem.GetRepairPanel().ResetPlug(); yield break; } } public struct OpState : IState { public FixState GetState => FixState.Op; public void SetArgs(string args) { // 无 } public IEnumerator Enter() { if (!CameraKit.Instance.EqualToCameraState(CameraEnum.Op)) { yield return CameraKit.Instance.SwitchCamera(CameraEnum.Op); } } public IEnumerator Exit() { // 无 yield break; } } public struct DreamState : IState { public FixState GetState => FixState.Dream; public void SetArgs(string args) { // 无 } public IEnumerator Enter() { if (!CameraKit.Instance.EqualToCameraState(CameraEnum.DreamCamera)) { yield return CameraKit.Instance.SwitchCamera(CameraEnum.DreamCamera); var openSystem = FixSystemCenter.SystemDic.Get(); DialogUIManager.Instance.LoadBubbles(openSystem.bubbleSlotGroup.CollectData()); } } public IEnumerator Exit() { // 无 yield break; } } public struct EmoCutState : IState { public FixState GetState => FixState.EmoCut; public void SetArgs(string args) { // 无 } public IEnumerator Enter() { var bodyModuleSystem = FixSystemCenter.SystemDic.Get(); var cuttingManager = FixSystemCenter.SystemDic.Get(); if (!CameraKit.Instance.EqualToCameraState(CameraEnum.BodyModule)) { bodyModuleSystem.SwitchModuleGroup(ModuleState.Head); yield return CameraKit.Instance.SwitchCamera(CameraEnum.BodyModule); } // Cut的气泡统一放在BodyModule下 DialogUIManager.Instance.LoadBubbles(cuttingManager.bubbleSlotGroup.CollectData()); FixPanelSystem.GetRepairPanel().ResetPlug(); var bodyModule = bodyModuleSystem.FindBodyModuleByName("Emo"); if (bodyModule != null) { bodyModule.GetCutSpriteRenderer().sortingOrder = 100; bodyModule.GetCutTextSpriteRenderer().sortingOrder = 101; bodyModule.GetCutSpriteRenderer().color = new Color(1f, 1f, 1f, 1f); bodyModule.GetCutSpriteRenderer().GetComponentInChildren().color = new Color(1f, 1f, 1f, 1f); } yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutEmo); yield return UIManager.Instance.GetPanel().FadeInAsync(0.1f); AudioManager.Instance.SetGlobalParam("scene",14); yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutEmoDeep); yield return UIManager.Instance.GetPanel().FadeOutAsync(0.1f); yield return cuttingManager.StartCutting(bodyModule); } public IEnumerator Exit() { // 无 yield return UIManager.Instance.GetPanel().FadeInAsync(0.1f); var cuttingManager = FixSystemCenter.SystemDic.Get(); cuttingManager.ClearCutLine(); yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutEmo); yield return UIManager.Instance.GetPanel().FadeOutAsync(0.1f); } } public struct MemoryCutState : IState { public FixState GetState => FixState.MemoryCut; public void SetArgs(string args) { // 无 } public IEnumerator Enter() { var bodyModuleSystem = FixSystemCenter.SystemDic.Get(); var cuttingManager = FixSystemCenter.SystemDic.Get(); if (!CameraKit.Instance.EqualToCameraState(CameraEnum.BodyModule)) { bodyModuleSystem.SwitchModuleGroup(ModuleState.Head); yield return CameraKit.Instance.SwitchCamera(CameraEnum.BodyModule); } // Cut的气泡统一放在BodyModule下 DialogUIManager.Instance.LoadBubbles(cuttingManager.bubbleSlotGroup.CollectData()); FixPanelSystem.GetRepairPanel().ResetPlug(); var bodyModule = bodyModuleSystem.FindBodyModuleByName("Memory"); if (bodyModule != null) { bodyModule.GetCutSpriteRenderer().sortingOrder = 100; bodyModule.GetCutTextSpriteRenderer().sortingOrder = 101; bodyModule.GetCutSpriteRenderer().color = new Color(1f, 1f, 1f, 1f); bodyModule.GetCutSpriteRenderer().GetComponentInChildren().color = new Color(1f, 1f, 1f, 1f); } yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutMemory); yield return UIManager.Instance.GetPanel().FadeInAsync(0.1f); AudioManager.Instance.SetGlobalParam("scene",12); yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutMemoryDeep); yield return UIManager.Instance.GetPanel().FadeOutAsync(0.1f); yield return cuttingManager.StartCutting(bodyModule); } public IEnumerator Exit() { yield return UIManager.Instance.GetPanel().FadeInAsync(0.1f); var cuttingManager = FixSystemCenter.SystemDic.Get(); cuttingManager.ClearCutLine(); yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutMemory); yield return UIManager.Instance.GetPanel().FadeOutAsync(0.1f); } } public struct LogicCutState : IState { public FixState GetState => FixState.LogicCut; public void SetArgs(string args) { // 无 } public IEnumerator Enter() { var cuttingManager = FixSystemCenter.SystemDic.Get(); var bodyModuleSystem = FixSystemCenter.SystemDic.Get(); if (!CameraKit.Instance.EqualToCameraState(CameraEnum.BodyModule)) { bodyModuleSystem.SwitchModuleGroup(ModuleState.Head); yield return CameraKit.Instance.SwitchCamera(CameraEnum.BodyModule); } // Cut的气泡统一放在BodyModule下 DialogUIManager.Instance.LoadBubbles(cuttingManager.bubbleSlotGroup.CollectData()); var bodyModule = bodyModuleSystem.FindBodyModuleByName("Logic"); if (bodyModule != null) { bodyModule.GetCutSpriteRenderer().sortingOrder = 100; bodyModule.GetCutTextSpriteRenderer().sortingOrder = 101; bodyModule.GetCutSpriteRenderer().color = new Color(1f, 1f, 1f, 1f); bodyModule.GetCutSpriteRenderer().GetComponentInChildren().color = new Color(1f, 1f, 1f, 1f); } yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutLogic); yield return UIManager.Instance.GetPanel().FadeInAsync(0.1f); AudioManager.Instance.SetGlobalParam("scene",13); yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutLogicDeep); yield return UIManager.Instance.GetPanel().FadeOutAsync(0.1f); yield return cuttingManager.StartCutting(bodyModule); } public IEnumerator Exit() { yield return UIManager.Instance.GetPanel().FadeInAsync(0.1f); var cuttingManager = FixSystemCenter.SystemDic.Get(); cuttingManager.ClearCutLine(); yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutLogic); yield return UIManager.Instance.GetPanel().FadeOutAsync(0.1f); } } public struct AnalysisModeState : IState { public FixState GetState => FixState.AnalysisMode; public void SetArgs(string args) { // 无 } public IEnumerator Enter() { var bodyModuleSystem = FixSystemCenter.SystemDic.Get(); var analysisModeManager = FixSystemCenter.SystemDic.Get(); // 先切 BodyModule(如果需要) if (!CameraKit.Instance.EqualToCameraState(CameraEnum.BodyModule)) { bodyModuleSystem.SwitchModuleGroup(ModuleState.Head); yield return CameraKit.Instance.SwitchCamera(CameraEnum.BodyModule); } // 插头回到初始插孔 FixPanelSystem.GetRepairPanel().ResetPlug(); // 切换到分析模式相机 yield return UIManager.Instance.GetPanel().FadeInAsync(0.5f); yield return CameraKit.Instance.SwitchCamera(CameraEnum.AnalysisMode); // 进入分析模式 if (analysisModeManager != null) { analysisModeManager.OnEnter(); } yield return UIManager.Instance.GetPanel().FadeOutAsync(0.5f); } public IEnumerator Exit() { float duration = 0.5f; var analysisModeManager = FixSystemCenter.SystemDic.Get(); yield return UIManager.Instance.GetPanel().FadeInAsync(duration); // 退出分析模式 if (analysisModeManager != null) { analysisModeManager.OnExit(); } yield return UIManager.Instance.GetPanel().FadeOutAsync(duration); } } public struct BlockPuzzleState : IState { private const string puzzleName = "Game2"; private static BlockPuzzleSystem BlockPuzzleSystem => FixSystemCenter.SystemDic.Get(); public FixState GetState => FixState.BlockPuzzle; public void SetArgs(string args) { } public IEnumerator Enter() { // 基本操作(其实应该早就处理好了) yield return CameraKit.Instance.SwitchCamera(CameraEnum.BodyModule); var bubbleData = FixPanelSystem.Instance.BubbleSlotGroup.CollectData(); DialogUIManager.Instance.LoadBubbles(bubbleData); // 开启遮罩 yield return FixPanelSystem.Instance.MaskFadeIn(0.5f); // 初始化系统并入场 BlockPuzzleSystem.Initialize(puzzleName); // 播放进场动画 yield return TimelineCenter.Instance.PlayTimelineAsync(TimelineAssetRef.CablePanelExit); yield return new WaitForSeconds(0.5f); yield return TimelineCenter.Instance.PlayTimelineAsync(TimelineAssetRef.BlockPuzzleEnter); // 解锁 BlockPuzzleSystem.SetLocked(false); } public IEnumerator Exit() { BlockPuzzleYarnCommand.ClearBlockPuzzle(); yield break; } } }