using UnityEngine; using AibisDream.Kit; using AibisDream.Framework; namespace AibisDream.FixSystem { public class FixPanelSystem : Singleton { // 组件索引及注册 [SerializeField] private UniversalScreen logScreen; private IOCContainer _screenContainer; private IOCContainer _panelContainer; public override void OnSingletonInit() { _screenContainer = new IOCContainer(); _panelContainer = new IOCContainer(); } public override void OnSingletonDestroy() { _screenContainer.Clear(); _panelContainer.Clear(); } private void RegisterScreen(T screen) where T : class { _screenContainer.Register(screen); } private void RegisterPanel(T panel) where T : class { _panelContainer.Register(panel); } private void UnregisterScreen() where T : class { _screenContainer.Unregister(); } private void UnregisterPanel() where T : class { _panelContainer.Unregister(); } } }