using UnityEditor; // Shapes © Freya Holmér - https://twitter.com/FreyaHolmer/ // Website & Documentation - https://acegikmo.com/shapes/ namespace Shapes { [CustomEditor( typeof(Sphere) )] [CanEditMultipleObjects] public class SphereEditor : ShapeRendererEditor { SerializedProperty propRadius = null; SerializedProperty propRadiusSpace = null; public override void OnInspectorGUI() { base.BeginProperties(); ShapesUI.FloatInSpaceField( propRadius, propRadiusSpace ); base.EndProperties(); } } }