using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEditor; using UnityEditorInternal; namespace RainbowArt.CleanFlatUI { [CustomEditor(typeof(PopupMenuLongPress))] public class PopupMenuLongPressEditor : Editor { SerializedProperty popupMenu; protected virtual void OnEnable() { popupMenu = serializedObject.FindProperty("popupMenu"); } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(popupMenu); serializedObject.ApplyModifiedProperties(); } } }