using UnityEditor; using UnityEngine; namespace AibisDream.SystemEditor { [CustomEditor(typeof(GridVisualizer))] public class GridVisualizerEditor : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); var example = (GridVisualizer)target; EditorGUILayout.LabelField("层级设置", EditorStyles.boldLabel); example.sortingLayer = EditorKit.SortingLayerField("目标层级", example.sortingLayer); example.sortingOrder = EditorGUILayout.IntField("层级顺序", example.sortingOrder); } } }