using UnityEngine; using UnityEngine.Playables; namespace AibisDream { public class DeepInPlayableBehaviour : PlayableBehaviour { public GameObject targetObject; public Sprite[] sprites; #region 一些索引 private SpriteRenderer _renderer1; private SpriteRenderer _renderer2; private int _index; private float _progress; #endregion /// /// 循环开始 /// /// /// public override void OnBehaviourPlay(Playable playable, FrameData info) { _renderer2 = targetObject.transform.Find("Renderer1").GetComponent(); } public override void ProcessFrame(Playable playable, FrameData info, object playerData) { if (targetObject != null) { } } public override void OnBehaviourPause(Playable playable, FrameData info) { } } }