using System; using UnityEngine; using UnityEngine.Playables; // ScreenFx © NullTale - https://x.com/NullTale namespace ScreenFx { [Serializable] public class ScreenBehaviour : PlayableBehaviour { [Tooltip("Screen sprite scale")] public float _scale = 1f; [Tooltip("Screen sprite color")] public Color _color = Color.black; [Tooltip("Screen sprite image")] public Optional _image; } }