using UnityEngine; public class TargetPointData : MonoBehaviour { public WaveformType waveformType = WaveformType.Sine; // 正常波形类型 public bool isCorrect = true; // 是否为正确模块 //public WaveformType errorWaveformType = WaveformType.Spike; // 错误波形类型(如果有错误) [HideInInspector] public int randomShift; [HideInInspector] public float initialRandomPhase; // 随机初始相位 [HideInInspector] public int spikeIndex=-1; [HideInInspector] public float sliderValue=-1; void Start() { randomShift = Random.Range(7, 13); initialRandomPhase = Mathf.PI * randomShift*0.1f; // 随机初始相位 //initialRandomPhase = Mathf.PI * 1f; // 随机初始相位 } }