using UnityEngine; using AibisDream.FixSystem; using System.Collections.Generic; namespace AibisDream { public class ExpressionSubSystem : MonoBehaviour { [Header("子模块设置")] public string expressionName; // 表达名称 public int subSystemIndex; // 子模块索引 private ExpressionCableSystem _cableSystem; private ExpressionSocket[] _sockets; private void Awake() { // 自动查找所有子物体中的插槽 _sockets = GetComponentsInChildren(); } public void Initialize(ExpressionCableSystem cableSystem) { _cableSystem = cableSystem; // 初始化所有插槽 for (int i = 0; i < _sockets.Length; i++) { _sockets[i].Initialize(subSystemIndex, i); } } public void Reset() { // 重置所有插槽状态 foreach (var socket in _sockets) { socket.PlugOut(); } } public IEnumerable GetSockets() { return _sockets; } } }