using System.Collections; using Yarn.Unity; namespace AibisDream { public static class OutsideYarnCommand { [YarnCommand("outside_play_timeline")] public static IEnumerator PlayTimeline(string timelinePath) { yield return OutsideCenter.Instance.PlayTimelineCoroutine(timelinePath); } [YarnCommand("outside_play_timeline_nowait")] public static void PlayTimelineAsync(string timelinePath) { OutsideCenter.Instance.PlayTimelineAsync(timelinePath); } } }