using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using Unity.VisualScripting;
using UnityEngine;
using Object = UnityEngine.Object;
namespace AibisDream.Utility
{
public static class CommonUtil
{
private const float Epsilon = 1e-5f;
private static Camera _mainCam;
///
/// 判断为0
///
/// 浮点数
/// 是否为0
public static bool IsZero(float value)
{
// 如果value小于epsilon,则认为它等于0
return Mathf.Abs(value) < Epsilon;
}
///
/// 判断浮点数是否相等
///
/// value1
/// value2
/// 是否相等
public static bool IsEqual(float value1, float value2)
{
return Mathf.Abs(value1 - value2) < Epsilon;
}
///
/// 简单延时实现
///
/// 延时
/// 函数
public static async Task Delay(int delayTime, Action action)
{
await Task.Delay(delayTime);
action?.Invoke();
}
///
/// 受限数值
///
/// 目标数
/// 上限
/// 下限
/// 结果
public static float Limit(float target, float max, float min)
{
if (target <= min)
{
return min;
}
if (target >= max)
{
return max;
}
return target;
}
///
/// 步进循环
///
/// 操作数
/// 最小值
/// 最大值
/// 步进
///
/// 范围错误
public static int LoopStep(int target, int min, int max, int step = 1)
{
if (min > max)
{
throw new ArgumentException("min should be less than or equal to max.");
}
var range = max - min + 1;
// 计算新的目标值
var newTarget = target + step;
// 计算结果在范围内的值
if (newTarget > max)
{
newTarget = min + (newTarget - max - 1) % range;
}
else if (newTarget < min)
{
newTarget = max - (min - newTarget - 1) % range;
}
return newTarget;
}
///
/// 属性复制
///
/// 属性源
/// 属性目标
public static void CopyFields(object source, object target)
{
var sourceFields = source.GetType().GetFields();
var targetFields = target.GetType().GetFields();
foreach (var sourceField in sourceFields)
{
if (sourceField.IsStatic) return;
var targetField = targetFields.FirstOrDefault(p =>
p.Name == sourceField.Name && p.FieldType == sourceField.FieldType);
if (targetField != null && !targetField.IsStatic())
{
targetField.SetValue(target, sourceField.GetValue(source));
}
}
}
///
/// 角度转换
///
/// 180度角
/// 360度角
public static float Angle360(float angle)
{
return angle < 0 ? angle + 360 : angle;
}
#region 链式扩展
public static T As(this object selfObj) where T : class
{
return selfObj as T;
}
public static T Self(this T self, Action onDo)
{
onDo?.Invoke(self);
return self;
}
public static T Self(this T self, Func onDo)
{
return onDo.Invoke(self);
}
#endregion
#region 静态扩展
public static void SetAlpha(this SpriteRenderer renderer, float targetAlpha)
{
Color color = renderer.color;
color.a = targetAlpha;
renderer.color = color;
}
public static void DestroyAllChildren(this Transform self)
{
if (self == null)
{
return;
}
foreach (Transform child in self)
{
Object.Destroy(child.gameObject);
}
}
#endregion
///
/// 去除原始对话中名称部分
///
/// 对话原文
/// 去除名称后结果
public static string RemoveName(string lineText)
{
var textArr = lineText.Split(":");
return textArr.Length > 1 ? textArr[1].Trim() : lineText;
}
///
/// 拆分字符串为若干行
///
///
///
///
public static string SplitString(string input, int maxCharsPerLine)
{
if (string.IsNullOrEmpty(input) || maxCharsPerLine <= 0)
{
return input;
}
var result = new StringBuilder();
var lines = input.Replace("
", "\n").Split('\n');
foreach (var line in lines)
{
var currentIndex = 0;
while (currentIndex < line.Length)
{
var length = Math.Min(maxCharsPerLine, line.Length - currentIndex);
var substring = line.Substring(currentIndex, length);
// 检查是否需要调整长度以避免在单词中间断开
if (currentIndex + length < line.Length && !char.IsWhiteSpace(line[currentIndex + length]) &&
!char.IsPunctuation(line[currentIndex + length]))
{
var lastSpace = substring.LastIndexOf(' ');
if (lastSpace > 0)
{
length = lastSpace;
substring = line.Substring(currentIndex, length);
}
}
result.Append(substring.TrimStart());
currentIndex += length;
if (currentIndex < line.Length)
{
result.Append('\n');
}
}
result.Append('\n');
}
// Remove the last '\n' if needed
if (result.Length > 0)
{
result.Length--;
}
return result.ToString();
}
public static Vector2 GetPivotByType(PivotType pivotType)
{
return pivotType switch
{
PivotType.Top => new Vector2(0.5f, 1),
PivotType.Bottom => new Vector2(0.5f, 0),
PivotType.Left => new Vector2(0, 0.5f),
PivotType.Right => new Vector2(1, 0.5f),
PivotType.TopLeft => new Vector2(0, 1),
PivotType.TopRight => new Vector2(1, 1),
PivotType.BottomLeft => new Vector2(0, 0),
PivotType.BottomRight => new Vector2(1, 0),
PivotType.Center => new Vector2(0.5f, 0.5f),
_ => Vector2.zero
};
}
public static string Escape(string rawText)
{
return rawText.Replace("^", "#").Replace("[[", "{").Replace("]]", "}");
}
public static List FindTypesWithAttribute()
where TAttribute : Attribute
{
return Assembly.GetExecutingAssembly()
.GetTypes()
.Where(t => t.GetCustomAttributes(typeof(TAttribute), false).Length > 0)
.ToList();
}
}
}