using System.Text; using TMPro; using UnityEngine; using UnityEngine.UI; namespace AibisDream { public class RecordPanel : MonoBehaviour, IUIPanel { public bool IsOpen => gameObject.activeSelf; public bool IsCloseable => true; public readonly StringBuilder recordStr = new(); public void Show() { ShowText(); GameManager.Instance.PauseGame(); gameObject.SetActive(true); var btn = transform.Find("Return").GetComponent