using TMPro; using UnityEngine; using UnityEngine.UI; namespace AibisDream { public class CenterOptions : MonoBehaviour { public GameObject choiceButtonPrefab; public void ShowOptions(DialogOption[] dialogOptions) { gameObject.SetActive(true); // 销毁原来的按钮 foreach (Transform child in transform) { Destroy(child.gameObject); } // 生成新按钮 foreach (var option in dialogOptions) { if (!option.IsAvailable) continue; var choiceInstance = Instantiate(choiceButtonPrefab, transform); var optionText = choiceInstance.GetComponentInChildren(); optionText.text = option.Line; choiceInstance.GetComponent