using AibisDream.FixSystem; using UnityEditor; using UnityEngine; namespace AibisDream.SystemEditor { [CustomEditor(typeof(BodyModuleSystem))] public class BodyModuleSystemEditor : SystemHasDataEditor { public override void OnInspectorGUI() { var example = (BodyModuleSystem)target; base.OnInspectorGUI(); GUILayout.Label("修改"); if (GUILayout.Button("添加一个新模块")) { example.AddBodyModule(); } } } }