using System; using UnityEngine; namespace AibisDream.UI { [Serializable] public struct ColorTint { public Color normalColor; public Color highlightedColor; public Color pressedColor; public Color selectedColor; public Color disabledColor; } [Serializable] public struct SpriteTint { public Sprite normalSprite; public Sprite highlightedSprite; public Sprite pressedSprite; public Sprite selectedSprite; public Sprite disabledSprite; } }