%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: e9620f8c34305754d8cc9a7e49e852d9, type: 3} m_Name: Params_en m_EditorClassIdentifier: m_LocaleId: m_Code: en m_SharedData: {fileID: 11400000, guid: 4a2d391471bd9cd439150c52659e9846, type: 2} m_Metadata: m_Items: [] m_TableData: - m_Id: 8060407808 m_Localized: Sky m_Metadata: m_Items: [] - m_Id: 186687426560 m_Localized: Poster m_Metadata: m_Items: [] - m_Id: 203737272320 m_Localized: Plant m_Metadata: m_Items: [] - m_Id: 232321454080 m_Localized: Friend m_Metadata: m_Items: [] - m_Id: 38228265868734464 m_Localized: Emo m_Metadata: m_Items: [] - m_Id: 38228311804751872 m_Localized: Memory m_Metadata: m_Items: [] - m_Id: 38228890660646912 m_Localized: Logic m_Metadata: m_Items: [] - m_Id: 200000000000001001 m_Localized: I am nothing but a joke m_Metadata: m_Items: [] - m_Id: 200000000000001002 m_Localized: Ha ha|Heh heh|So funny m_Metadata: m_Items: [] - m_Id: 200000000000001003 m_Localized: Please don't leave me m_Metadata: m_Items: [] - m_Id: 200000000000001004 m_Localized: Ha ha ha|Heh heh heh|That's hilarious|So funny|What a joke m_Metadata: m_Items: [] - m_Id: 200000000000001005 m_Localized: Why won't you believe in me m_Metadata: m_Items: [] - m_Id: 200000000000001006 m_Localized: Ha ha ha ha|I'm dying laughing|This is too funny|I can't hold it|I can't stop laughing|This is hilarious m_Metadata: m_Items: [] - m_Id: 200000000000001008 m_Localized: Why m_Metadata: m_Items: [] - m_Id: 200000000000001009 m_Localized: You don't believe me m_Metadata: m_Items: [] - m_Id: 200000000000001010 m_Localized: I know I come last m_Metadata: m_Items: [] - m_Id: 200000000000001011 m_Localized: The weather is terrible m_Metadata: m_Items: [] - m_Id: 200000000000001012 m_Localized: Nobody is buying m_Metadata: m_Items: [] - m_Id: 200000000000001013 m_Localized: Try to explain m_Metadata: m_Items: [] - m_Id: 200000000000001014 m_Localized: You refuse to believe me m_Metadata: m_Items: [] - m_Id: 200000000000001015 m_Localized: Just a little trust m_Metadata: m_Items: [] - m_Id: 200000000000001016 m_Localized: I've had enough m_Metadata: m_Items: [] - m_Id: 200000000000001017 m_Localized: Damn it m_Metadata: m_Items: [] - m_Id: 200000000000001018 m_Localized: I'm useless m_Metadata: m_Items: [] - m_Id: 200000000000001019 m_Localized: Prove myself m_Metadata: m_Items: [] - m_Id: 200000000000001020 m_Localized: I can't do anything m_Metadata: m_Items: [] - m_Id: 200000000000001021 m_Localized: Catch up with you m_Metadata: m_Items: [] - m_Id: 200000000000001022 m_Localized: Help Yingli m_Metadata: m_Items: [] - m_Id: 200000000000001023 m_Localized: I have no courage m_Metadata: m_Items: [] - m_Id: 200000000000001024 m_Localized: Say it out loud m_Metadata: m_Items: [] - m_Id: 200000000000001025 m_Localized: Trash m_Metadata: m_Items: [] - m_Id: 200000000000001026 m_Localized: Completely hopeless m_Metadata: m_Items: [] - m_Id: 200000000000001027 m_Localized: Why why why m_Metadata: m_Items: [] - m_Id: 200000000000001028 m_Localized: I want to win for once m_Metadata: m_Items: [] - m_Id: 200000000000001029 m_Localized: the a an and or but if then because I me my mine you your yours we our us they their them he his him she her it its this that these those who what where when why how is am are was were be been being do does did done can could will would shall should may might must have has had not no yes never always sometimes again still already just only even very really too so more most less least all any some none one two first last next now here there inside outside above below before after back away near far good bad right wrong true false real fake funny joke laugh smile cry fear trust doubt hope courage voice word words say tell ask answer explain believe leave stay come go follow catch help hold let make try fail win lose break fix remember forget think know feel want need like hate love angry tired lonely useless enough nothing everything someone nobody friend weather today tomorrow yesterday time world dream truth lie problem reason choice change begin end open close light dark red blue green warm cold quiet loud slow fast strong weak safe danger together apart broken whole m_Metadata: m_Items: [] - m_Id: 200000000000001030 m_Localized: root@sys:~$ dream.render --stop --session 0742 m_Metadata: m_Items: [] - m_Id: 200000000000001031 m_Localized: '[ OK ] Dream renderer stopped.' m_Metadata: m_Items: [] - m_Id: 200000000000001032 m_Localized: '[ RAW ] Untitled_Greybox_0 exposed.' m_Metadata: m_Items: [] - m_Id: 200000000000001033 m_Localized: root@sys:~$ trace --tail /log/dream_0742.rec m_Metadata: m_Items: [] - m_Id: 200000000000001034 m_Localized: '[0005] audio.play("sea_ambient", source=door.rear)' m_Metadata: m_Items: [] - m_Id: 200000000000001035 m_Localized: '[0006] memory.project("glass_sea")' m_Metadata: m_Items: [] - m_Id: 200000000000001036 m_Localized: '[ WARN ] memory source unresolved; overflow detected.' m_Metadata: m_Items: [] - m_Id: 200000000000001037 m_Localized: 'root@sys:~$ print_string("Does the sea exist?")' m_Metadata: m_Items: [] references: version: 2 RefIds: []