using UnityEngine; using UnityEngine.UI; namespace Demo { public class UI_ControlScene : MonoBehaviour { public Button m_ButtonFPS; public InputField m_InputField_FPS; private void Awake() { m_ButtonFPS.onClick.AddListener(OnButtonFPSClick); } private void OnButtonFPSClick() { int FPS = 0; int.TryParse(m_InputField_FPS.text, out FPS); int TargetCount = Mathf.Max(1, FPS); Application.targetFrameRate = FPS; } } }