using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AibisDream
{
public class CommonUtil
{
private const float Epsilon = 1e-5f;
///
/// 判断为0
///
/// 浮点数
/// 是否为0
public static bool IsZero(float value)
{
// 如果value小于epsilon,则认为它等于0
return Mathf.Abs(value) < Epsilon;
}
///
/// 判断浮点数是否相等
///
/// value1
/// value2
/// 是否相等
public static bool IsEqual(float value1, float value2)
{
return Mathf.Abs(value1 - value2) < Epsilon;
}
}
}