using UnityEngine; namespace AibisDream { public class StoneLifeCycle : AbsLifeCycle { public override void OnInit() { Debug.Log("场景加载"); } public override void OnGameStart() { GameObject.Find("Gear System").gameObject.SetActive(true); } public override void OnGameEnd() { GameObject.Find("Gear System").gameObject.SetActive(false); GameObject.Find("Engine System").gameObject.SetActive(false); } public override void OnSceneUnload() { Debug.Log("场景卸载"); } } }