using System;
using UnityEngine;
namespace AibisDream
{
[Serializable]
public class GearModel
{
public int id;
public float radius;
public string spriteName;
///
/// 读取齿轮图片
///
/// 齿轮Sprite
public Sprite GetSprite()
{
return Resources.Load(spriteName);
}
}
}