using System; using AibisDream.Kit; using Febucci.UI; using UnityEngine; namespace AibisDream { public class CenterBubble : MonoBehaviour, IBubble { [SerializeField] private TypewriterByCharacter dialogText; public ActorRole Role => ActorRole.Center; public int Idx => 0; public event Action OnLineShown; private void Awake() { gameObject.SetActive(false); } private void OnEnable() { dialogText.onTextShowed.AddListener(InvokeLineShown); } private void OnDisable() { dialogText.onTextShowed.RemoveAllListeners(); } private void InvokeLineShown() { OnLineShown?.Invoke(); OnLineShown = null; } public void ShowActorName(CharacterVo characterVo) { // 不显示名称 } public void ShowLine(string line) { dialogText.TextAnimator.SetText(""); gameObject.SetActive(true); dialogText.ShowText(line); } public bool SkipLine() { if (dialogText.isShowingText) { dialogText.SkipTypewriter(); return true; } else { return false; } } public void Hide() { gameObject.SetActive(false); } } }