using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEditor; using UnityEditorInternal; namespace RainbowArt.CleanFlatUI { [CustomEditor(typeof(ModalWindowInputField))] public class ModalWindowInputFieldEditor : Editor { SerializedProperty iconTitle; SerializedProperty title; SerializedProperty buttonClose; SerializedProperty buttonConfirm; SerializedProperty buttonCancel; SerializedProperty animator; SerializedProperty description; SerializedProperty inputField; SerializedProperty onConfirm; SerializedProperty onCancel; protected virtual void OnEnable() { iconTitle = serializedObject.FindProperty("iconTitle"); title = serializedObject.FindProperty("title"); buttonClose = serializedObject.FindProperty("buttonClose"); buttonConfirm = serializedObject.FindProperty("buttonConfirm"); buttonCancel = serializedObject.FindProperty("buttonCancel"); animator = serializedObject.FindProperty("animator"); description = serializedObject.FindProperty("description"); inputField = serializedObject.FindProperty("inputField"); onConfirm = serializedObject.FindProperty("onConfirm"); onCancel = serializedObject.FindProperty("onCancel"); } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(iconTitle); EditorGUILayout.PropertyField(title); EditorGUILayout.PropertyField(buttonClose); EditorGUILayout.PropertyField(buttonConfirm); EditorGUILayout.PropertyField(buttonCancel); EditorGUILayout.PropertyField(animator); EditorGUILayout.PropertyField(description); EditorGUILayout.PropertyField(inputField); if((buttonClose.objectReferenceValue != null) || (buttonCancel.objectReferenceValue != null) || (buttonConfirm.objectReferenceValue != null)) { EditorGUILayout.Space(); } if(buttonConfirm.objectReferenceValue != null) { EditorGUILayout.PropertyField(onConfirm); } if((buttonClose.objectReferenceValue != null)||(buttonCancel.objectReferenceValue != null)) { EditorGUILayout.PropertyField(onCancel); } serializedObject.ApplyModifiedProperties(); } } }