using System.Collections; using AibisDream.FixSystem; using UnityEngine; namespace AibisDream { public class ClinicSystem : MonoBehaviour { [HideInInspector] public CharacterManager character; private void Awake() { FixSystemCenter.SystemDic.Register(this); character = transform.Find("Character").GetComponent(); } public IEnumerator Indoor(float duration) { // 加载诊所场景 gameObject.SetActive(true); // 开始界面淡出 yield return MainUIController.Instance.TVFadeOutSync(duration); } public IEnumerator Quit(float duration) { // 黑屏出现 yield return MainUIController.Instance.FadeInSync(duration); gameObject.SetActive(false); } } }