using System.Collections; using System.Collections.Generic; using AibisDream.Kit; using TMPro; using UnityEngine; using UnityEngine.UI; using RainbowArt.CleanFlatUI; namespace AibisDream { public class EndMenu : Singleton { // Start is called before the first frame update [SerializeField] private GameObject EndMenuPanel; void Start() { EndMenuPanel.SetActive(false); } public void OpenEndMenu() { EndMenuPanel.SetActive(true); } public void CloseEndMenu() { EndMenuPanel.SetActive(false); } // Update is called once per frame void Update() { } } }