using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "MiniGame/GearModel")] public class GearModel : ScriptableObject { public float radius; public int id; public string spriteName; /// /// 读取齿轮图片 /// /// 齿轮Sprite public Sprite getSprite() { return Resources.Load(spriteName); } }