using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "MiniGame/GearModel")]
public class GearModel : ScriptableObject
{
public float radius;
public int id;
public string spriteName;
///
/// 读取齿轮图片
///
/// 齿轮Sprite
public Sprite getSprite()
{
return Resources.Load(spriteName);
}
}